Associate Art Director - Rainbow Six Siege
Ubisoft2•6h ago
CanadaOnsiteFull-timeMid Level2+ yrs exp
- Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
- As an Associate Art Director at Ubisoft Montréal, you will play a key role in shaping and communicating the game’s artistic vision , working both top down and bottom up. After contributing to the overall direction, you will help guide the visual identity of characters and environments , including MTX and customization content
- supporting a team of artists in bringing that vision to life. You will communicate a clear creative direction while remaining open to its evolution, fostering a collaborative environment where ideas enhance the game’s visual identity and player experience. In this role, you will actively contribute to building a sustainable creative pipeline for MTX and customization assets, expanding production beyond the seasonal cycle
- defining high-level themes and concepts for events
- ensuring artistic consistency and follow-through. What you’ll do Work closely with the art director to develop and evolve the game’s artistic vision Generate ideas and conduct research to define the art direction of your area of ownership, characters or environments Collaborate with concept artists to translate ideas into relevant visual references and inspiration boards Present and explain art concepts to connect teams to the vision and guide execution Meet regularly with your team to exchange feedback, share suggestions
- set milestones Balance artistic intent with technical constraints throughout production Partner with other directors to review and validate in-game content to ensure quality and visual consistency Track overall progress , making sure art, narrative, design
- technology support each other
- What you bring to the team A strong understanding of art fundamentals , including lighting, composition, architecture, anatomy
- proportion A broad artistic background and solid knowledge of video game culture Practical knowledge of game engines such as Unity or Unreal and their limitations Familiarity with 2D art tools and commonly used 3D software The ability to support and guide artistic teams Strong communication , collaboration
- presentation skills An openness to new ideas and diverse perspectives Comfort collaborating across creative and technical disciplines What to send our way Your CV highlighting relevant skills and experiences A portfolio showcasing your best work, with images or links to a personal website or online portfolio
Required skills
UnityUnreal2D art tools3D software