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Senior 3D Programmer

Ubisoft22h ago
CanadaOnsiteFull-timeSenior Level7+ yrs exp
  • Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
  • We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership
  • pride in building something real—together. What you’ll do Design, implement
  • maintain core engine foundations in Unreal Engine, with a strong focus on stability, performance
  • scalability, supporting an always-playable, delivery-driven production environment. Lead rendering and frame performance initiatives, including GPU/CPU diagnostics and optimization, budget definition, pipeline improvements
  • the implementation of safeguards (profiling, regression detection, benchmarking) to ensure continuous quality. Own technical solutions end-to-end: design, implementation, integration, review
  • hardening, with a production and live-operations mindset focused on stability, performance, security
  • maintainability. Collaborate daily with Gameplay, Tech Art, VFX, Level Art, Tools
  • Build teams to ensure engine-level decisions (rendering, streaming, LODs) enable rapid delivery without compromising performance
  • keeping Unreal Engine workflows efficient for a small, autonomous team. Embody a hands-on senior engineering role by writing code daily, debugging deep within the engine, challenging technical approaches, documenting the rationale behind decisions
  • continuously raising the team’s quality standards through best practices, design patterns
  • effective technical debt management.
  • What You Bring An undergraduate degree in Computer Science, Computer Engineering or equivalent A minimum of 7 years' experience in general programming, ideally in the video-game industry A proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals and performance Experience with HLSL, DirectX Proficiency in C++ Experience developing on video-game consoles and in performance optimization for consoles You are a Philomath (a.k.a. a lover of maths – algebra, geometry, calculus, the whole set) You are creative and thirsty for innovation Nice to Have Experience as part of a team that has shipped a video game

Required skills

C++HLSLDirectXUnreal Engine
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